E-Series Mod V2

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E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 10:35 am

Hey Guys,
I'm looking into re-vamping the E-Series Flash game that i created a while ago.
I'm after ideas on how i can expand it to suit a majority of people.

I'll likely expand it to include
EA-BF
LWB Models
Wagons

I've learnt a lot since i created the last version that means i should be able to create it to include many more options.

I'd like input on what YOU want from it?
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Re: E-Series Mod V2

Postby Commando » October 23rd, 2007, 10:48 am

* Greater choice of rims
* Brake caliper colour change/big brake option
* Sunroof
* 2 or 3 tint levels, plus pimp mirror tint?
* Let's avoid NFS decals/vinyl graphics/neonz
* clear taillights (can't remember if this was on V1?)
* adjustable front/rear suspension for rake or ass dumpage
* Perhaps a front and rear profile for all E/N/D SWBs LWBs and wagons, including:
- large [=-=ESERIES OWNERS CLUB~-~] sticker for front or rear glass
- XR front,
- GT front,
- twinlight,
- ghia/LTD grilles,
- bulge,
- EF-EL XR/sierra vents,
- sequential EF-EL scoop,
- EB/EL GT scoops,
- different front bars (aftermarket, genuine, and hacked-for-intercooler standard EA-ED bar) plus option for cornering lights on EF-EL,
- or... no front bar :twisted:
- two intercoolers to choose from (big/small - or none) with silver or black colour options
- different rear bars/garnish (garnish = EA garnishes, EB-D GLi-Ghia garnishes, EF-L Gli-Ghia garnishes)
- different exhaust sizes,
- rear dump pipe,
- twin exhaust (next to each other, or on either side of car)
- no exhaust (presume dumped at diff) :P

those are my ideas
Last edited by Commando on October 23rd, 2007, 11:10 am, edited 1 time in total.
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Re: E-Series Mod V2

Postby get_an_ea_today » October 23rd, 2007, 11:06 am

3D style - instead of just the side of the car, but thats prob way to hard.
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Re: E-Series Mod V2

Postby someLS1 » October 23rd, 2007, 11:07 am

Can you make a game dedicated to VZ's?? please confirm ASAP!
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Re: E-Series Mod V2

Postby Gozza » October 23rd, 2007, 11:08 am

needs Koya Octanes and Window Tint Option -
AMRAAM Missles - Optional Mini Gun Turret with 360 Degree Rotation -
JATO Units and Molecular Disintegration Demobilizing Combombulator Adjusters
Its a stack of f*ck shit, on top of itself niggaaaaaa
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 11:08 am

I had thought of the Front / Rear profile option.
Adds a lot of time to the development but deffiantely had major benefits.
Space on screen obviously is the issue but deffinately a lot of ideas from that i'll look to include.
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Re: E-Series Mod V2

Postby Steady » October 23rd, 2007, 11:09 am

I just want a sprint side mould option, and also seperate front and rear lowering, that uses like a slider thingy instead of just low/super/ultra.
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 11:10 am

get_an_ea_today wrote:3D style - instead of just the side of the car, but thats prob way to hard.


Way way way too much time.
involves modeling all bodykits / wheels / body's along with textures.
too much for 1 person! :P
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 11:10 am

SLOLS1 wrote:Can you make a game dedicated to VZ's?? please confirm ASAP!


NO :)
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 11:11 am

Steady the MARTYR! wrote:I just want a sprint side mould option, and also seperate front and rear lowering, that uses like a slider thingy instead of just low/super/ultra.


That shouldn't be a problem.
I'll likely do those.
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Re: E-Series Mod V2

Postby someLS1 » October 23rd, 2007, 11:11 am

Wat is this i thought this was the HSV Eseries site !! must be in the wrong place.. k thanx bye? ;)
-Black VZ Calais 5.7ltr V8, cammed, stalled, built auto, 3.7s trutrac, FR19s and the rest. - 270rwkw 1/4 12.7 @ 112mph

-ENVI Green 04 BA XR6T ute, hardlid, 20s, bigger injectors, fuel pump, bigger cooler, dose pipe! dyno tune - 236rwkw
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Re: E-Series Mod V2

Postby OED666 » October 23rd, 2007, 11:12 am

the little lip bit on the bottom of EA-ED front bars.. like ED futura and fairmonts have. :D

+11ty billion for tint, dumpage, and yea...

maybe some hotties standing next to the cars...
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Re: E-Series Mod V2

Postby Commando » October 23rd, 2007, 11:12 am

2D front/rear/side should be more than enough (3D would be crazy, maybe someone doing graphics design at uni could do this as a uni project? ;) ;) )
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Re: E-Series Mod V2

Postby Eb Barbie » October 23rd, 2007, 11:40 am

Is Interior designs and mods a possibility???
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 11:43 am

Commando wrote:2D front/rear/side should be more than enough (3D would be crazy, maybe someone doing graphics design at uni could do this as a uni project? ;) ;) )


Or if i didnt have a day job ;)
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 11:44 am

Eb Barbie wrote:Is Interior designs and mods a possibility???


Not really, being 'cartoony' doesn't really lend itself to interiors that well.
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Re: E-Series Mod V2

Postby Steady » October 23rd, 2007, 11:50 am

Oh oh, add FR19s to the rim list as well J dub!
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Re: E-Series Mod V2

Postby SgtBourne » October 23rd, 2007, 11:56 am

what u use to make it? (the game) would love to get a look @ how you're making it
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 12:13 pm

Its just Flash.
nothing special.
Theres not a whole lot to it, most of the time is alligning objects and creating graphics.
the code is extremely simple.
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Re: E-Series Mod V2

Postby holmsy » October 23rd, 2007, 12:39 pm

can ya make the strip around the bumpers and moulds adjustable colour. the part that can be chrome or red etc.
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Re: E-Series Mod V2

Postby holmsy » October 23rd, 2007, 1:06 pm

also.
black or colour coded mirrors. and choice of ef/el or ea-ed mirrors.
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Re: E-Series Mod V2

Postby Rmyers » October 23rd, 2007, 1:38 pm

2 door option
Convertable option
Bonnet scoops
Bug catchers and blowers
Tubs
2 tone paint schemes
DeLoreon time machine option

I'm running out of good idea now :P
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Re: E-Series Mod V2

Postby Bipolar » October 23rd, 2007, 1:44 pm

Rmyers wrote:2 door option
Convertable option

+1
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Re: E-Series Mod V2

Postby Kenaz » October 23rd, 2007, 1:45 pm

DeCorsa Polaris (Make sure they're white) :D
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Re: E-Series Mod V2

Postby Eb Barbie » October 23rd, 2007, 2:44 pm

holmsy wrote:can ya make the strip around the bumpers and moulds adjustable colour. the part that can be chrome or red etc.


+1
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Re: E-Series Mod V2

Postby braiden » October 23rd, 2007, 3:07 pm

Not a lot to add, the only suggestion I have is with the slider for the suspension height, maybe label along the slider when you're sitting at low/superlow/ultralow so if someone wants a standard height look, they can just set the slider at the position they desire.

Also, an option to export the car to a JPG or something?
Maybe a save option too, so you can come back to it.
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Re: E-Series Mod V2

Postby Commando » October 23rd, 2007, 3:32 pm

Braiden - use the Print Screen button & paste in Paint ;)
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Re: E-Series Mod V2

Postby XRated » October 23rd, 2007, 4:06 pm

SVO wing and whitewalls. W3rd.
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Re: E-Series Mod V2

Postby Commando » October 23rd, 2007, 4:10 pm

XRated wrote:SVO wing and whitewalls. W3rd.


Sliding colour bar for whitewalls? (Redwalls, etc)

Also with the rims, maybe have an option for different sizes front/rear (ie if someone wants to make a raked car, with 20" rears & 18" fronts)
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Re: E-Series Mod V2

Postby slo_sprint » October 23rd, 2007, 4:52 pm

Option for coweled bonnet!
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Re: E-Series Mod V2

Postby ORSMEB » October 23rd, 2007, 5:36 pm

EFFalcon wrote:
get_an_ea_today wrote:3D style - instead of just the side of the car, but thats prob way to hard.


Way way way too much time.
involves modeling all bodykits / wheels / body's along with textures.
too much for 1 person! :P


EFFalcon wrote:Its just Flash.
nothing special.
Theres not a whole lot to it, most of the time is alligning objects and creating graphics.
the code is extremely simple.


Contradiction?? :D
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Re: E-Series Mod V2

Postby EFFalcon » October 23rd, 2007, 7:14 pm

ORSMEB wrote:
EFFalcon wrote:
get_an_ea_today wrote:3D style - instead of just the side of the car, but thats prob way to hard.


Way way way too much time.
involves modeling all bodykits / wheels / body's along with textures.
too much for 1 person! :P


EFFalcon wrote:Its just Flash.
nothing special.
Theres not a whole lot to it, most of the time is alligning objects and creating graphics.
the code is extremely simple.


Contradiction?? :D


not quite ;)
creating 3d models = way too much time.
the 2d version is the easier way.
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Re: E-Series Mod V2

Postby Grechie » October 23rd, 2007, 8:12 pm

just wondering if you can put the bonnet scoops for the EB GT on there ?
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Re: E-Series Mod V2

Postby braiden » October 29th, 2007, 4:57 pm

Commando wrote:Braiden - use the Print Screen button & paste in Paint ;)


Yeah, I know I can do that. Just thought it might be easier and niftier to have an export option or something. :)
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Re: E-Series Mod V2

Postby 67rce » October 29th, 2007, 10:47 pm

A and B Series, XR Kits (AU 1,2,3) T Series kits, XR50 front bar for the AU, would be great (i can get ideas for my XR8) and Front/Rear/Side views for E-Series (idea's for my EF)
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Re: E-Series Mod V2

Postby Eb Barbie » October 30th, 2007, 7:34 am

How about being able to change the background? As others have said, black cars don't stand out on black backgrounds. Maybe being able to select scenes like city, beach, park etc??
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Re: E-Series Mod V2

Postby EFFalcon » October 30th, 2007, 7:54 am

just to keep you updated.
I've modified it now so colour selection is done via a pallette rather then the sliders.
the height of the car is on a slider so you can adjust how ever you want.
unfortunately doing front/rear lowering seperately caused some major chalenges that i really can't be bothered with so that will likely not happen.
I'll continue to update progress as i go.
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Re: E-Series Mod V2

Postby EFFalcon » November 1st, 2007, 8:05 am

Another update.
I've restructured a lot of the code to make updates a lot easier.
Might optimise it further depending on how it goes.
Its almost back at the original point where i started, but a lot nicer to look at.
Addon's arn't functioning yet (buldge, stickers, etc)
I've also added an initial BA Body so i can start building kits for that.

Next i think i'll be looking at sorting out the accessories like buldges, and other exterior accessories that don't fit in to the bodykit area.
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Re: E-Series Mod V2

Postby EFFalcon » November 1st, 2007, 8:10 am

where its at: EseriesModv2.swf

Any "Problems" please let me know here.
Its a development version so far from done, but i want to find bugs.
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Re: E-Series Mod V2

Postby get_an_ea_today » November 1st, 2007, 8:20 am

AU doesnt work
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